Dicey Dungeons - The Cutting Room Floor (2025)

Dicey Dungeons

Also known as: 骰子地下城 (CN), 다이시 던전 (KR), دهاليز الزهر (AR), Dwnsiwn y Dis (Welsh)
Developer: Terry Cavanagh[1]
Publisher: Terry Cavanagh[1]
Platforms: Windows, Mac OS X, Linux
Released internationally: August 13,2019[1]

This game has unused graphics.
This game has unused items.
This game has unused music.
This game has unused text.
This game has debugging material.

This game has a prototype article

Dicey Dungeons is a deck-building turn-based RPG roguelike. In order to achieve your heart's desire, you meet with Lady Luck and turn yourself into dice, and use some of yourself to beat enemies throughout the dungeons.

Certainly, one spin of the big wheel'll let you win... right?

To do:
  • Older versions had different enemy equipment. Especially Sneezy. And Rat King.
  • Older version equipment acted differently. For example, Change Machine's upgraded form was changed between v1.12 and v2.0.
  • See if it's possible to create animated versions of the enemy back sprites as well as find any other unused animations
  • Add unused Reunion graphics
  • Add details about secret Editor menu
  • Add unused strings found in the locale files (for example, some unused episode concepts, enemy defeat lines)
  • Issue tracker for beta versions is public; potential for Pre-release subpage, also has info about early Halloween Special
  • diceydungeons.exe offset(h) 166A248: utils.TestScenario
  • halloween special was once "this week only"
  • older versions had the tutorial music play in backstage

Contents

  • 1 Sub-Pages
  • 2 Early Chipzel Music
  • 3 Unused Graphics
    • 3.1 Equipment Symbols
      • 3.1.1 Bow and Arrow
      • 3.1.2 Glove
      • 3.1.3 Key
      • 3.1.4 Lantern
      • 3.1.5 Wrench
    • 3.2 Big Symbols
    • 3.3 Unused Map Icons
    • 3.4 The Invisible Man
      • 3.4.1 Layer_2_invisible_man.png
      • 3.4.2 shadow_invisible_man.png
    • 3.5 Unused Enemy Back Sprites
  • 4 Unused Text
    • 4.1 Defeating Boss Dialogue
      • 4.1.1 Audrey
      • 4.1.2 Scathach
    • 4.2 Defeated By Enemy Dialogue
      • 4.2.1 Audrey
      • 4.2.2 Scathach
    • 4.3 Recruiting Enemy Dialogue
      • 4.3.1 Bully
    • 4.4 Defeating Enemy (Reunion) Dialogue
      • 4.4.1 Gardener
      • 4.4.2 Mimic
      • 4.4.3 Bully
      • 4.4.4 Rhino Beetle
      • 4.4.5 Rose
      • 4.4.6 Warlock
      • 4.4.7 Bounty Hunter
    • 4.5 Boss (Reunion) Intro Dialogue
      • 4.5.1 Drake
    • 4.6 Enemy Bios
      • 4.6.1 Drain Monster
      • 4.6.2 Kraken
    • 4.7 Episode Descriptions
      • 4.7.1 Backstage
        • 4.7.1.1 Description
        • 4.7.1.2 Rules Description
      • 4.7.2 Halloween Special Episodes
        • 4.7.2.1 Description
        • 4.7.2.2 Rules Description
      • 4.7.3 Reunion Episodes
        • 4.7.3.1 Description
        • 4.7.3.2 Rules Description
    • 4.8 Episode Intros
      • 4.8.1 Halloween Special
        • 4.8.1.1 All Characters
        • 4.8.1.2 Inventor
        • 4.8.1.3 Witch
    • 4.9 Upgrade Descriptions
    • 4.10 Bear Chest
  • 5 Unused Maps
    • 5.1 graph_catchall.txt
    • 5.2 testgraph.txt
  • 6 Unused Battles
    • 6.1 Fighting Your Friends
      • 6.1.1 Warrior
        • 6.1.1.1 Before Battle
        • 6.1.1.2 After Battle
      • 6.1.2 Thief
        • 6.1.2.1 Before Battle
        • 6.1.2.2 After Battle
      • 6.1.3 Robot
        • 6.1.3.1 Before Battle
        • 6.1.3.2 After Battle
      • 6.1.4 Inventor
        • 6.1.4.1 Before Battle
        • 6.1.4.2 After Battle
      • 6.1.5 Witch
        • 6.1.5.1 Before Battle
        • 6.1.5.2 After Battle
      • 6.1.6 Jester
        • 6.1.6.1 Before Battle
        • 6.1.6.2 After Battle
  • 7 Unused Items
    • 7.1 Base Game
    • 7.2 Halloween Special
    • 7.3 Reunion
      • 7.3.1 Early Hot Potato
  • 8 Unused Skills
    • 8.1 Base Game
    • 8.2 Reunion
  • 9 Unused Status Effects
    • 9.1 Base Game
    • 9.2 Reunion
  • 10 Unused Innates
  • 11 Debug Controller
  • 12 Revisional Differences
    • 12.1 Removed Items
    • 12.2 Changed Items
      • 12.2.1 From 2.01 to 2.1
      • 12.2.2 From 2.0 to 2.01
      • 12.2.3 From 1.12 to 2.0
    • 12.3 Removed Bonus Round Rules
    • 12.4 Dialogue Differences
  • 13 References

Sub-Pages

Prototype Info

Early Chipzel Music

For the game's soundtrack, Chipzel departed from her ordinary fare (chiptune) for a more funk-oriented sound. However, when she was first on board (after the reign of placeholder MIDI pop), alpha versions contained a lot of early takes with a pure chiptune sound, plus a couple of tracks delving into trance, and some ambient overworld music that was completely replaced.

A fanmade "digital bootleg album" containing these outtakes can be found here. It also contains shorter, different mixes of the final tracks that were used in the closed beta.

Unused Graphics

Equipment Symbols

These symbols were likely meant for pieces of equipment and statuses that aren't in the final game.

Bow and Arrow

Glove

Key

Lantern

While there is a Lantern status in this game, it just uses the dice graphic instead.

Wrench

Big Symbols

These symbols are found in data/graphics/ui/bigsymbols but aren't found in the current game (although a star similar to star.png is used for the Confuse status).

graystar.pngredstar.pngstar.pngwhitestar.png

Unused Map Icons

Unused Final

An early version of the Trading Post sprite, which appeared in alpha versions of the game. Compared to the final, the early trading post is red and isn't a cart.

The Invisible Man

Within the animations folder (which contains animations for all the game's enemies and the fight transition as well as the back sprites in the next section) there's a folder for invisible_man, who incredibly isn't visible in the game (or in the rest of the game's data).

Layer_2_invisible_man.png

shadow_invisible_man.png

Unused Enemy Back Sprites

During the Backstage episode, you can play as the enemy characters. Additionally in Reunion, you can steal potions from the Alchemist in order to temporarily transform into enemies. However, if you can't play as an enemy, you won't be able to see their back. Here's a list of enemies whose backs you won't be able to see in-game.

The Cornelius back sprite was visible in v1.0, but unavailable starting in v1.1 when Cornelius was removed from the Backstage episode.

To do:
Get animated versions of these back sprites.
NameStatic Back Sprite
Aoife
Banshee
Beatrice
Bounty Hunter
Cornelius
Marshmallow
Paper Knight
Rotten Apple
Scathach
Wizard
Yeti

Unused Text

Defeating Boss Dialogue

When you defeat a boss, you immediately go to an end-of-episode cutscene. However, some of the bosses have some unused lines if you beat them.

Audrey

Ugh! Well, thanks for inspiring me to work harder.I'll get you next time!

Scathach

So falls the injured hawk to the carrion vulture....Way out's over there, no need to hang aroundgetting in the way all afternoon.

Defeated By Enemy Dialogue

It seems that some enemies were supposed to say things when they defeat you in an episode, but this is not implemented in the final game.

Audrey

Bad luck there! Keep working hard! You'll make it one day!

Scathach

So the trees reach back to the sun, the tide comes in again,and all is right with the world.Buzz off then - game's over, loser.

Recruiting Enemy Dialogue

During the final episode, enemies can join your party after you beat them, but not all enemies will show up in this episode. However, one enemy who can't show up in Backstage still has dialogue for joining you.

Bully

You think you're soooooo good just becauseyou're going to fight Lady Luck!And you are. YOU ARE. I WOULD NEVER DARE.LET ME FOLLOW YOU AND CARRY YOUR ROCKS.

Defeating Enemy (Reunion) Dialogue

There are quite a few enemies who weren't able to make it into Reunion for various reasons. However, they still have a chance to have things to say if you manage to bring them into Reunion and then defeat them.

Gardener

You be careful there! Just because you escaped the Dungeons oncedoesn't mean you get to trample my Brussels sprouts!

Mimic

That was so well-executed! I've missed you and your excellent fighting skills!Why not let me give you a big harmless Mimic hug with my chest-mouth?

Bully

Yeah, well, watch out for rockfalls! If you get trappedin one that counts as me beating you!

Rhino Beetle

FEE. FI. FO. FOOM. LATER ON YOU'LL MEET YOUR DOOM.

Rose

I see time has increased neither your grace nor your dignity, whereas *I* havebeen promoted to a higher level enemy. So, who's really the winner here?

Warlock

Lorem ipsum dolor sit amet.

Bounty Hunter

Another devastating loss! And yet I bear it with equanimity, for who wouldnot happily lose to the dice that won us our weekends off and sick pay?

Boss (Reunion) Intro Dialogue

As it turns out, one boss wasn't able to make it to Reunion. He still has things to say if you can start a boss fight against him.

Drake

Hello there. Happy 478th birthday, me. I guess a dismal battle with the leastinteresting enemy dice is the only celebration I can expect.
You again? SIGH. Sometimes the eternal life of a vampire really does startto pall. Mostly when visitors refuse to take the hint and leave.
Oh hey, it's you. You know what they say, another year, another enemyit's hardly worth the effort to defeat... Have at you, I guess.

Enemy Bios

Two enemies in the game have unused bios. Usually, these are unlocked by completing challenges, but no challenge exists to unlock these characters' bios.

Drain Monster

Favourite food:Warm fresh dishwaterHobbies:Lurking in the drains and making gurgle noises toscare kids in the bathHappiest moment:A childhood trip to the water parkKaraoke go-to:TLC's "Waterfalls"Reason for entering the dungeons:Got carried along the drains in a storm

Kraken

Favourite food:FAINTEST SUNLIGHTSChildhood pet:POLYPSFavourite book:The collected works of Alfred, Lord TennysonReason for entering the dungeons:Wanted some UNINVADED SLEEP which obviously isnot going to be an OPTION

Episode Descriptions

Some episodes have descriptions that aren't seen in the final game.

Backstage

The final episode has a hidden description and ruleset that aren't used:

Description
Team up with the other contestants and recruit the dungeon'smonsters in one final effort to overthrow Lady Luck!
Rules Description
Recuit enemies you defeat in combat.Switch between contestants and enemies by choosing cards from a deck.Equipment doesn't recharge between turns.

In this episode, you do recuit(sic) the enemies after you defeat them. However, the description implies that all equipment would only be usable once per battle, which isn't the case in the final game.

Halloween Special Episodes

All episodes have the same descriptions.

Description
(text should not appear)
Rules Description
(text should not appear)

Reunion Episodes

All episodes have the same descriptions.

Description
Should not appear
Rules Description
Standard Rules.

Despite this description, the rules are not actually standard.

Episode Intros

At the start of each episode, Lady Luck always announces the start of each episode with a random introduction. However, the Halloween Special intros are cut short.

Halloween Special

Note that the first line of each of these intros is used. The lines afterward are skipped; you immediately go to the start of the episode after Lady Luck says her first line.

All Characters
BOO!{sly}Did I make you jump?{normal}I hope so! It's not Halloween if you don'tscare a few innocent bystanders!
Welcome back to the Diii-iiiiiicey Duu-uuuuungeonsHalloween Special!{sly}May all your dice be haunted!
Inventor
Welcome back to Halloween!Are you feeling scared yet? I bet our Inventor is!
Hello everybody! It's the Halloween Special, andwe're here to watch our Inventor fail.{sly}Or maybe this time it'll work out for her!
Witch
It's the Halloween Special - again!Almost as if our Witch's previous failure has trappedher in an endless spooky cycle of doom!{sly}Maybe this time though, eh?
Welcome back to the Halloween special!{sly}Let's watch as our little Witch givesit one more shot!

Upgrade Descriptions

Currently, the upgrade is only depicted visually, with the unupgraded equipment and the upgraded equipment side-by-side for comparison. However, there is text within the game's executable that indicated upgrades would have some text explaining the upgrade as well, as was the case in early prototypes.

Upgrade descriptionPotential intended equipment
adds a bonus 1 to itSword
adds a bonus 2 to itPocket Knife
adds a bonus 3 to itBroadsword
adds a bonus 4 to itBear Maul
adds a bonus 5 to it
adds a bonus 6 to it
reduces its powerPaper Lantern
changes its return damage to a constant [sword]3Boomerang
converts it into a countdownDire Wolf Howl
gives a clue to how it worksRosepetal Shield, Rosepetal Staff
increases its poison damagePoison Cloud, Toxic Ooze
makes it more powerful
lowers its cost to play
makes it completely game breaking
allows you to use it every turnLantern
allows it to use larger diceDoppeldice, Claw
reduces its countdownBuckler
reduces its sizeBattle Axe
makes it reuseableInk Splat
makes it easier to playDuplicate

Bear Chest

Originally, if you turned into a Bear and opened a treasure chest, you'd see this message (labeled as chest_bear internally):

You can't take this. You're a bear.

In-game, bears are capable of getting their own items from chests.

Unused Maps

Not even Lady Luck will shuffle these two floors into a dungeon.

graph_catchall.txt

A possible generation of graph_catchall.txt

This dungeon floor was likely used to test every possible item, enemy, and walkable space that could be generated on a floor.

1, EDITOR_OTHERSTUFF, 10|2, EDITOR_POSSIBLE_ENEMY_EASY, 10|3, EDITOR_POSSIBLE_ITEM_OK, 12|4, EDITOR_POSSIBLE_ITEM_OK, 12|5, EDITOR_REQUIRED_ITEM, 14|6, EDITOR_POSSIBLE_ENEMY_EASY, 14|7, EDITOR_OTHERSTUFF, 14|9, EDITOR_PLAYER, 10|10, EDITOR_OTHERSTUFF, 1, 2, 9, 18|11, EDITOR_REQUIRED_ITEM, 19|12, EDITOR_OTHERSTUFF, 3, 4, 13|13, EDITOR_REQUIRED_ENEMY, 12, 20, 14, 22|14, EDITOR_REQUIRED_ENEMY, 5, 6, 7, 13|15, EDITOR_POSSIBLE_ENEMY_EASY, 22|17, EDITOR_OTHERSTUFF, 18|18, EDITOR_REQUIRED_ENEMY, 10, 17, 19, 25|19, EDITOR_OTHERSTUFF, 11, 18, 20|20, EDITOR_POSSIBLE_ITEM_OK, 13, 19, 26|21, EDITOR_STAIRS, 22|22, EDITOR_POSSIBLE_ENEMY_HARD, 13, 15, 21, 27, 23|23, EDITOR_POSSIBLE_ITEM_OK, 22|25, EDITOR_POSSIBLE_ENEMY_EASY, 18|26, EDITOR_POSSIBLE_ITEM_OK, 20|27, EDITOR_POSSIBLE_ENEMY_HARD, 22

testgraph.txt

A possible generation of testgraph.txt

Since all items on this dungeon floor are off the main path, this map may have been used to test graph path truncation, since the final game removes spaces from the displayed map if nothing is generated in a potential spot.

3, EDITOR_STAIRS, 12 |9, EDITOR_PLAYER, 18 |11, EDITOR_REQUIRED_ENEMY, 18, 12, 20 |12, EDITOR_EMPTY, 11, 13, 3 |13, EDITOR_REQUIRED_ENEMY, 12, 22, 14 |14, EDITOR_OTHERSTUFF, 13 |18, EMPTY, 9, 11, 19 |19, EDITOR_OTHERSTUFF, 18 |20, EDITOR_REQUIRED_ITEM, 11 |22, EDITOR_OTHERSTUFF_GREAT, 13

Unused Battles

These battles have been left unused in the final game.

To do:
  • Add Super Enemy enemy loadouts
  • Add Reunion enemy loadouts
  • Add video of fighting brainwashed contestants.

Fighting Your Friends

In pre-release versions of the final episode, Backstage, the playable dice would be brainwashed and you would have to fight them in order to unbrainwash them and recruit them to your team.

Using mods, it's possible to add these unused fighters into the game by editing an episode's level generator to have this code in place of one of the addfloor codes:

addfloor("big") .addotherstuff([teammate("Jester"), teammate("Thief"), teammate("Witch"), teammate("Robot"), teammate("Inventor"), teammate("Warrior")], []) .generate();

The characters all have 24 HP, 3 dice, and the equipment they have in their Backstage episode.

Warrior

HPDiceEquipment
243Rusty Sword, Iron Shield, Combat Roll
Before Battle
Wait, what's going on?Where am I? Who are you?What are we doing?Is it fighting again? Are we fightingfor ever? Let's fight!
After Battle
...oh! Oh, it's you! You came!Let's go fight Lady Luck!

Thief

HPDiceEquipment
243Pocket Knife, Hacksaw
Before Battle
Wait, I'm back in the Dungeons?I thought we were leaving...?Am I getting paid for this? What's going on?
After Battle
...okay. Okay. Wow.I think I remember what's going on now.Hey - thanks for coming to get me.I know I, er, said I'd abandon you all if I got the chance.But maybe I'm, y'know, up for a few more fights.

Robot

HPDiceEquipment
243Missing Score, Capacitor
Before Battle
BEEP BOOP. BEEP BOOP. BEEP BOOP....I think that's what I do now? That's what I'm here for?I say BEEP and I say BOOP and I fight?BEEP! ...BOOP?
After Battle
...oh. Oh! I... I couldn't remember what I washere for! It was awful! It was so awful!Give me a moment to get my bearings... Right. Okay.Less talk, more action! I'll show HER beep and boop.

Inventor

HPDiceEquipment
243Hammer, Spanner, Pea Shooter
Before Battle
Hello! Hello! You're an enemy! I'm here to fight you!It's all very clear to me. I understand exactlywhat's going on!
After Battle
...oh. Oh! You know what? I *didn't* understandwhat was going on! I was so confused!I didn't like it at all!Quick, let's get out of here...

Witch

HPDiceEquipment
243Cauldron, Magic Missile, Magic Missile, Hex
Before Battle
Fight! Fight! Fight! I'm gonna get ya!I'm gonna win! ABRACADABRA!
After Battle
Oh, it's you! Oh! I'm SO glad to see you... that fight was AWFUL.I didn't know who I was! Let's get out of here!

Jester

This fight has the Jester's unique theme, Against All Odds, playing.

HPDiceEquipment
243Juggling Ball, Juggling Ball, Wind up Fist
Before Battle
Dungeons to Dicey Welcome, where you can desire your heart's win!No, wait. Win to Welcome's Dungeons, where youcan heart you desire's win!Dungeons! To welcome! Win! Win! Heart!
After Battle
UGH. That was pretty intense. Let me catchmy breath for a second.... Right. Okay.I think I'm myself again now. And I don't EVERwant to go back to that. So let's WIN.

Unused Items

There are a lot of items that have been left unused throughout the Dungeons for various reasons. All equipment is sorted based on their position in the internal equipment.csv files.

Note that while there are some pieces of equipment that don't generate naturally, they may still be in the game but generated through random item generators like those caused by the Yolanda Bonus Round rule. This lists equipment that is also excluded from random lists and not available through normal gameplay, even in bonus episodes like Reunion.

Base Game

NameRequirementsSizeEffectWhen UpgradedWhen WeakenedGadgetNotes
Pierce SpellCOUNTDOWN 71Ignore shieldsRequirements changed to "COUNTDOWN 5"Requirements changed to "COUNTDOWN 12"Weaken Spell
Missile LauncherLOCKED51Do [fire]<d6> damage, Burn [fire]2 diceRequirements changed to "LOCKED3"N/ABlowtorch
Spare 1SPARE11A spare oneEffect changed to "A spare one, Do [sword]2 damage"burnsparedice (Unused)Magic Dice
Spare 5SPARE51A spare fiveEffect changed to "A spare five, Do [sword]2 damage"burnsparedice (Unused)Magic Dice
Liquid CoolingCOUNTDOWN 101Freeze all of your own diceRequirements changed to "COUNTDOWN 5"Effect changed to "Inflict [ice]1 freeze to yourself"N/A
ForgeCOUNTDOWN 162Permanently upgrade the first card in your hand [gray](once per battle)Requirements changed to "COUNTDOWN 8"No EffectN/AUnimplemented.
Bow Wow WowEVEN2Make unavailable cards available, return diceRequirements changed to "NORMAL"Requirements changed to "REQUIRE6"Fury
JusticeREQUIRE62Do [sword]<d6> damage, blind all diceN/AN/ATime Stop
Judgement@eyewearNORMAL2Do [sword]<triple>, things with eyewear take only [sword]1Effect changed to "Do [sword]<quadruple>, things with eyewear take only [sword]1"Effect changed to "Do [sword]<d6>, things with eyewear take only [sword]1"Time Stop
Judgement@dicepeopleNORMAL2Do [sword]<triple>, dice people take only [sword]1Effect changed to "Do [sword]<quadruple>, dice people take only [sword]1"Effect changed to "Do [sword]<d6>, dice people take only [sword]1"Time Stop
Judgement@limbsNORMAL2Do [sword]<triple>, creatures with more than four limbs take only [sword]1 damageEffect changed to "Do [sword]<quadruple>, creatures with more than four limbs take only [sword]1 damage"Effect changed to "Do [sword]<d6>, creatures with more than four limbs take only [sword]1 damage"Time Stop
Spare CyclesCOUNTDOWN 121Do [sword]<leftovercpu> damage, [sword]1 for each unused CPU pointRequirements changed to "COUNTDOWN 6"No EffectOverloadUnimplemented.

Halloween Special

NameRequirementsSizeEffectWhen UpgradedWhen WeakenedGadgetNotes
Spooky BoltEVEN1Do [sword]1 damage (When created: Do [sword]3)Effect changed to "Do [sword]1 damage (When created: Do [sword]4)"Requirements changed to "REQUIRE6"Throw DiceUnimplemented.

Reunion

Since many enemies were left unused during the Reunion DLC, a lot of equipment has been removed as well.

NameRequirementsSizeEffectWhen UpgradedWhen WeakenedGadgetNotes
Beetle DashDOUBLES1Repeat next actionEffect changed to "Double all attack damage for the rest of the turn"Effect changed to "Next equipment has +1 use this turn"FuryUsed by Rhino Beetle (excluded from Reunion)
EnthrallODD1Add random status [gray](2 uses this turn)Effect changed to "Add random status [gray](3 uses this turn)"Effect changed to "Add random status"N/AUsed by Drake (excluded from Reunion)
Ice Cream HeadacheDOUBLES2Change the dice slots on 2 itemsEffect changed to "Change the dice slots on 3 items"Effect changed to "Change the dice slots on 1 item"N/A
Magic Money TreeCOUNTDOWN 52Gain [gold]1 gold (you have [gold]<gold>[]) [gray](Reuseable)N/AN/AN/AUsed by Mimic (excluded from Reunion)
Golden StarNORMAL1Take an extra turn (Cost: [gold]3, you have [gold]<gold>[])N/AN/AN/AUsed by Mimic (excluded from Reunion)
Golden ClawNORMAL + FREE41Do [sword]<d6> damage (Cost: [gold]2, you have [gold]<gold>[])N/AN/AN/AUsed by Mimic (excluded from Reunion)
Golden PadlockNORMAL1Lock a dice (Cost: [gold]1, you have [gold]<gold>[])N/AN/AN/AUsed by Mimic (excluded from Reunion)
Golden StepNORMAL1[dodge]Dodge next attack (Cost: [gold]1, you have [gold]<gold>[])N/AN/AN/AUsed by Mimic (excluded from Reunion)
Costume ChangeDOUBLES2Swap an item with one from your backpackN/AN/AN/AOnly partially implemented. Used by Warlock (excluded from Reunion)
Sugar RushCOUNTDOWN 122Double all attack damage for the rest of the turnRequirements changed to "COUNTDOWN 9"Effect changed to "Repeat next action"FuryUsed by Madison (excluded from non-Witch Reunion)
StoneDOUBLES1Inflict [stun]Stun [gray](once per battle)Requirements changed to "EVEN"Requirements changed to "REQUIRE6 + REQUIRE6"N/AUsed by Bully (excluded from Reunion), who has 4 copies.
Slimey CauldronNORMAL1Inflict [poison]1 poison, get a new diceEffect changed to "Inflict [poison]1 poison, reroll dice (2 uses this turn)"Effect changed to "Inflict [poison]1 poison"Random RollUsed by Slime against Witch, but the Witch episode never features Slime.
Yeti PotionCOUNTDOWN 51Transform for one turn [gray](once per battle)Effect changed to "Transform for one turn"No effectN/AIntended to be used by Alchemist, but removed from potion loadout.
Rose PotionCOUNTDOWN 51Transform for one turn [gray](once per battle)Effect changed to "Transform for one turn"No effectN/AIntended to be used by Alchemist, but removed from potion loadout.
Tax Evasion?MIN5150% chance to dodge the next attackN/ANo effectQuick ThinkingPossible Parallel Universe version of Tax Evasion
LuckpennySPARE21A spare coin, always headsEffect changed to "A spare coin, always heads Do [sword]2 damage"burnsparedice (Unused)Magic Dice
Hot PotatoNORMAL2Do [sword]1 damageN/AN/AN/AUsed by Bounty Hunter (excluded from Reunion)
Echoing LaughterMAX5 + FREE11Do [sword]<d6> damage, reuseable if you are cursedRequirements changed to "MAX5 + FREE3"Requirements changed to "MAX5"N/A
Scented CandleMIN21Heal [heal]1 hp, dice value -1 [gray](2 uses this turn)Requirements changed to "MAX5"; effect changed to "Heal [heal]1 hp, dice value +1 [gray](2 uses this turn)"Equipment effect stays the same (even if upgraded) except it can only be used onceMeganudge
First MoverMIN51The next coin you receive will be goldRequirements changed to "MAX2 + MAX2"Requirements changed to "REQUIRE5"N/AIn "Robot: Reunion", requirements would be a gold coin normally, two silver coins if upgraded, and a gold Tails if weakened.
Garlic BreadCOUNTDOWN 21Disable "Dark Mending" (Increase cost of this by 2)N/AN/AN/AAdded on floor 6 if Drake is the boss (which he will never be)
Dark MendingCOUNTDOWN 202Heal completely, then do damage equal to half the health recoveredEffect changed to "Heal completely, then do damage equal to the health recovered"Effect changed to "Heal completely, then do damage equal to a third the health recovered"N/AUsed by Drake (excluded from Reunion)
Victory Point TestNORMAL1Test [victorypoint]Victory_PointN/AN/AN/A
Simplify TestNORMAL1Test [Simplify]SimplifyN/AN/AN/ANo "Simplify" status exists in the final game.
Costume Change TestNORMAL1Test [costumechange]Costume_ChangeN/AN/AN/A

Early Hot Potato

Hot Potato during the first public Thief Reunion betatest. Bounty Hunter was meant to be excluded from the enemy pool but was not, and players found themselves with a very broken item that did not work properly, frequently duplicating itself and becoming an incorrect size. (It was also PINK, whereas the final Hot Potato is RED.)

NameRequirementsSizeEffectWhen UpgradedWhen WeakenedGadgetNotes
Hot PotatoCOUNTDOWN 71Swap this for enemy equipmentN/AN/AN/AUsed by Bounty Hunter

Unused Skills

These skills (which can be Limit Breaks, Jackpot skills, or Inventor gadgets) are all currently unused.

Base Game

NameDescriptionNotes
Weaken SpellIgnore Shields
RecycleReuse all equipmentSame effect as the equipment "Dexterity Charm"
Infinite DiceGet more dice
RageRoll 2 dice, -5[heart]
DexterityKeep dice after attack
FlashbangShocks enemySame effect as the skill "Zap"
OverdriveReduce countdowns by 99In very old versions, this was the gadget for Wooden Stake. Buggy with equipment that checks dicehistory because 99 is not a valid dice value.
BroomstickRoll 3 extra diceSame effect as the skill "Crystal Ball"
Match 3Copy first card twice
Warrior SmashDo [sword]6 damageSimilar to the Jester's used Warrior card (Call for Backup Warrior), but this skill does a flat 6 damage instead
InspirationCopy the next cardSimilar to the Jester's used Inventor card (Call for Backup Inventor), but has no code attached
MulliganUndo this turn, and take it againLimit Break in Robot's 3rd episode before version 1.8
Unlucky Roll?Roll between 2 and 5 extra 1s
Something ElseUsed to select a random item to scrap during the Inventor's 5th episode in the current game. It is however unused as a skill.
Slot MachineGet random equipmentSimilar to the Jester's used Robot card (Call for Backup Robot). While used as a piece of equipment, it is unused as a skill.
Against all odds_oldSurvive all fatal blows until the next turn

Reunion

Some of these unused skills are gadgets for guest items during the Inventor: Reunion episode, but aren't used because gadgets aren't involved in the episode.

NameDescriptionNotes
Empty Slot
DeludeInflict [vanish]1 fadeGadget for equipment "Sheer Will"
Heart StampInflict [love]1 [pink]LoveGadget for equipment "Love Hertz"
Piano DropDo [sword]16 damage (once)Gadget for equipment "Steinway Axe"
OverdraftGet a gold coin

Unused Status Effects

These status effects are left unused in Dicey Dungeons.

Base Game

NameDescriptionNotes
InfiniteToo many dice.Granted by unused skill "Infinite Dice". Rolls infinite dice onto the field (at a rate of around 1.5 per second).
PierceNext attack ignores shield.Granted by unused equipment "Pierce Spell" and unused skill "Weaken Spell"
CPU_ProtectIf you exceed the CPU target, reduce CPU by the excess.
Against_All _OddsSurvive all fatal blows until your next turn.Granted by unused skill "Against all odds_old".

Reunion

NameDescriptionNotes
HeadacheChange the slots on <value> item(s) this turn.Currently unimplemented; code is commented out
First_MoverThe next coin you receive will be gold.Granted by unused equipment "First Mover"
GarlicDisables "Dark Mending" on this turn.Inflicted by unused equipment "Garlic Bread".
Gold (reunionshowgold internally)Can be exchanged for goods and services.Purely visual. Value updates to match inflicted fighter's current gold count.
Costume_ChangeAt the start of your turn, swap an item with something from your backpack.Only partially implemented. Small equipment is swapped with nonexistent equipment (random from "Orange", "Durian", "Strawberry", or "Lemon") and large equipment is swapped with "Bench Press" or "This is fine" (which is a small piece of equipment in the final game).
TerrifiedIn <value> turns, run away.
cantrips_defendCantrips controller for Cantrips item. (should not appear)Internal status. Instead of tracking any equipment called "Cantrips", it tracks a piece of equipment called "Chant" and activates when a 5 is rolled.

Unused Innates

There are a few innates in the game that are stored in the game, but not used by anyone.

Internal NameInnate Text
immunefire(enemy) is immune to fire.
immunepoison(enemy) is immune to poison.
immuneshock(enemy) is immune to shock.
strongice(enemy) is strong against ice.
strongshock(enemy) is strong against shock.
absorbfire(enemy) absorbs fire.
absorbpoison(enemy) absorbs poison.
absorbshock(enemy) absorbs shock.
weakpoison(enemy) is weak to poison.
shockcurse(enemy) is shocked every turn.
burncurse(enemy) is burnt every turn.
isladyluck(enemy) is very upset with you all.

Debug Controller

To do:
Figure out exactly what the screen positions mean in the diagnostic info when modcheats are active.

There's a debug menu that can be enabled by adding the -modcheats flag when starting Dicey Dungeons from the command prompt. This adds a piece of text saying (modding cheats are active) at the bottom of the screen at all times while it's on.

While it's on, you start each episode with 50 extra gold. Additionally, extra controls are enabled with the keyboard:

  • Press numbers from 1 to 6 on the number row to roll a dice with that value.
  • Press P during combat for your character to take 1 damage.
  • Press Shift and P during combat to make the enemy take 1 damage.
  • Press O during combat to fully heal your character.
  • Right click during your turn to instantly win the fight. Additionally, you can click a hidden right arrow that will appear to the right of the turn counter and flag to instantly win the fight.
  • Hold Z in the overworld to enable teleportation: you can move your character anywhere on the map when you click.
  • Press 0 on the number row to get diagnostic info, including player and enemy info, the number of dice on the board, equipment states, and combat status, as well as a list of screen positions, widths, and heights.

Revisional Differences

  • v1.0 had a bug that caused "What You Could Have Won (Bestiary)" to never play, the bestiary music being "The Ice Stage" instead, as well as a bug that prevented "Tempting Fate" from ever playing. These were almost immediately fixed.
  • "The Dungeon" never played until shortly after v1.3 - until then, "The Dark Forest" played in floors with the dungeon backdrop in addition to the forest backdrop.
  • The animation for a fighter being inflicted with Curse became much faster starting with v2.0.
  • The music in the character select was previously characterselect.ogg, a half-length version of "Come on Down" with crowd SFX overlaid. By January 2022 it was changed to the normal version of "Come on Down" (combat7.ogg, which already existed in the game's files) and characterselect.ogg was removed, as part of improvements made to the Nintendo Switch version.

Removed Items

These are items that existed in v1.0 that no longer exist in the final game.

NameRequirementsSizeEffectWhen UpgradedWhen WeakenedGadgetNotes
BenchmarkDOUBLES2Do [sword]<dicetotal> damage [gray](equal to total roll)Requirements changed to "EVEN"Requirements changed to "REQUIRE4 + REQUIRE4"Bear Smash
Dice DetonatorEVEN1Do [sword]<var_tempdicedetonator:throwndicecount> damage ([sword]1 per dice thrown)Requirements changed to "NORMAL"Requirements changed to "REQUIRE6"N/ARemoved from Witch episode 5 due to issues with its programming.
Fuse(Passive)1Absorbs an error when playing You Choose, You LoseN/AN/ATime StopDespite description, does not spawn in this episode.
Incoming!COUNTDOWN 52Add a Juggling Ball to your deck for this fightN/AN/AReplicateAdded early during Jester's design phase; never obtainable ingame, and script was invalid for a long time besides (changebattlevar function)
SabreMAX42Do [sword]<d6> and bash with shield for [shield]<myshield> damageRequirements changed to "EVEN"Requirements changed to "REQUIRE6"Plasma GunPart of Aoife's former equipment loadout.
Time CompressionDOUBLES1Undo turn, take it againEffect changed to "Undo turn, take it again, immune to errors"Requirements changed to "REQUIRE6 + REQUIRE6"MeganudgeRemoved due to the "undo turn" effect being buggy.

Changed Items

From 2.01 to 2.1

  • Jester Technique workout added to Warrior Reunion episode.
  • Crunch+ now does 8 damage instead of 7.
  • Short Circuit- can no longer inflict Blind.
  • Spatulasword's effect description was slightly changed. Original text stated "Do [] damage, and flip the dice upside down". Text now says "Do [] damage, then flip the dice upside down"

From 2.0 to 2.01

  • Tackle- no longer returns a dice.
  • Boom and Bust- is now the correct size (previously it would grow from size 1 to 2 if weakened in its upgraded form)
  • Deck of Wonder no longer crashes when used under the effects of Re-Equip Next

From 1.12 to 2.0

  • Prior to version 2.0, Change Machine was reusable when upgraded and had its requirements changed to Max 3 and Max 1 when weakened.
  • These items used to be affected by Curse, but no longer are (due to interactions with parallel universe Curse):
    • Lunasa
    • Harvest Scythe
    • Memorise
    • Table Slam

Removed Bonus Round Rules

These rules exist in the original list of remixes in remix.csv in v1.0 but don't exist now.

NameDescriptionNotes
Space MarineEnemies will never roll a 1.Excluded from rule generation. Rule changed to "Enemy countdowns reduce at double the normal rate." in current version.
FrogAll small equipment becomes big.Excluded from rule generation because enemy equipment was affected as well. Rule changed to "Any enemy can potentially be the boss of the dungeon." in current version.
CopycatEnemies can steal a random piece of equipment from you every turn.Unimplemented.
The Warriorto doUnimplemented.
The AppleApples restore double health. You no longer heal when leveling up.Unimplemented.
The ExitAdd a 7th floor to the dungeon.Unimplemented.
The Jesterto doUnimplemented.

Dialogue Differences

The initial part of the dialogue that plays after you beat Warrior Episode 1 was changed between v1.0 and the current version since some players weren't aware that there were more episodes after the first one.

v1.0Current Version
Jester: Congratulations!Your very first victory!Warrior: Am I super strong now?Jester: You’ll ALWAYS be super strong to me.But also... no, sorry.How it works is, every time you winan episode, you get the chance to...SPIN... THE... WHEEL!
Jester: Congratulations!Your very first victory!Warrior: Am I super strong now?Jester: ..well, no.But look, you're off to a great start!You've beaten a whole episode!Just 35 increasingly difficult episodes to go!Warrior: Wait, what? 35?Increasingly difficult?Jester: And of course, every time you beat anepisode you get the chance to...SPIN... THE... WHEEL!

References

  1. 1.0 1.1 1.2 [1]
Dicey Dungeons - The Cutting Room Floor (2025)
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