Eating a Devil Fruit
A Devil Fruit is a permanent legendary consumable item only one of which exists in the world at a time. When you eat a Devil Fruit you automatically attune to it, only one bite is required and only the first person to eat it gains the benifits or curse. You can "Feed" a Devil Fruit to a weapon by extracting some juice from the fruit and marinating it for the time normally required to attune. The weapon immediately requires attunment if it didn't before, if the weapon required attunment the weapon now requires two slots of attunment. This weapon doesn't count as magical, but gains sentience and follows the commands of the one attuned to it. The weapon also retains any features from before it consumed the Devil Fruit.
Features of a Devil Fruit
When a Devil Fruit is eaten you gain the following features. If you eat a second Devil Fruit you disentagrate and the Devil Fruit respawns somewhere in the world. Even if you are brought back by a spell you lose the Devil Fruit.
Feature: Cursed By the Sea
You become Incapacitated and immediately begin sinking at 60ft per round while up to your waist in seawater.
Transformation
The Tori-Tori No Mi: Model: Phoenix is a Zoan type Devil Fruit. This means you can transform into either a hybrid or a full Phoenix or back as a Bonus Action. Your armor is absorbed in full transformation and you can keep it equipped in hybrid form. Your full form can't use special senses unless the form has it you also can use any other class and racial features regardless of which form you are in. Regardless you gain the following abilities.
Ability Score Improvement
You have the highest Ability Scores between the full creature and your full character mode. For example if you had a 8 in Strength and a 14 in Intelligence but the creature had an 18 in Strength and a 6 in Intelligence you would take the 18 Strength and the 14 Intelligence.
Feature: Zoan Resillience
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Hp Modification
You have a single Hp pool that transfers throughout the different forms and the Regeneration effect also works regardless of form.
Phoenix
Medium (Or your size if larger) Elemental, lawful good (For Weapons Only)
- Armor Class 14
- Hit Points 78 (10d8 + 16) (For Weapons)
- Speed 25 ft.
- Flying Speed 60ft
- Resistances Radiant, Fire
STR DEX CON INT WIS CHA 13 (+1) 18 (+4) 14 (+2) 12 (+1) 14 (+2) 16 (+3)
- Senses darkvision 60 ft., passive Perception 16
- Languages Common, Elemental
- Challenge 10 (3900 XP)
Spellcasting: The Phoenix uses CHA as the spellcasting modifier:Can Cast the following spells at Will:
- Sacred Flame
- Cure Wounds (1st level)
- Healing Word (1st level)
Regeneration. The Phoenix regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't affected by the Cursed By the Sea Feature. If the Phoenix takes necrotic damage or psychic damage, this trait doesn't function at the start of the Phoenix's next turn.
Actions
Talon. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 6 (1d4 + 1) piercing damage + 5 (1d6 + 3) radiant damage.
Wing. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 6 (1d6 + 1) bludgeoning damage + 5 (1d4 + 3) radiant damage.
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Spellcasting
You also can cast each of the phoenix's spells using your CHA modifer at 1st level once per short rest regardless of form with the exception of the Sacred Flame cantrip which can be cast at will. All the spells which the weapon gains can be cast through using the weapon using the same action or bonus action that the spell requires.
Hybrid Form
The hybrid form gains the following effects:
Humanoid: Your arms turn into wings giving a flying speed of 50ft and access to the Wing Action. Your feet turn into talons giving you access to the Talon Action from the phoenix's stat sheet. Your race counts as both your original race and Elemental. You learn Primordial if you don't already know it.
Weapon: Your weapon gains the reach property if it doesn't already have it. The weapon also grows talons which hold onto the user's arm making it unremovable unless commanded to. The weapon grows wings which allows the wielder to fly up to 50ft as a bonus action, the weapon will hover in place until told to move, or forced to move by a spell or other effect. The weapon also deals an extra 1d6 Radiant damage. The race counts as Elemental and item in this form. You learn Primordial if you don't already know it.
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